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Avatar de Usuario
BY Marcosplay
#76915
Detalles del tiempo que tarda cada movimiento:

Los números estan expresados en fotogramas (imagenes por segundo: http://es.wikipedia.org/wiki/Frame )

Pequeña leyenda inglés - español:
Oculto:
Duration: Duración
Hits on Frame: Fotogramas del primer hit
Hitbox Duration: Duración del Hitbox (duración del ataque en la zona de golpe)
Cooldown: Tiempo de reutilización del ataque (es el tiempo en que puedes hacer un nuevo ataque desde que este ataque acaba)

Shield stun: Tiempo de reacción del escudo del rival ante este ataque
Shield Advantage: Tiempo de ventaja para Peach ante lo que tarde el escudo del rival
Shield drop advantage: Tiempo de ventaja para Peach ante el rebote del escudo del rival
-Ataques en tierra:
Oculto:
Ground Attacks

Jab 1:
Duration: 19
Hits on Frame: 2
Hitbox Duration: 2-3 (2)
Cooldown: 16
Frames Jab 1 can be cancelled into second jab: 8-30

Shield stun: 1
Shield Advantage: -16
Shield drop advantage: -9

Jab 2:
Duration: 22 (if used in tandem with 1st jab: 29)
Hits on frame: 9 at earliest (frame 2 on its own)
Hitbox duration: 2 frames
Cooldown: 19

Shield stun: 1
Shield advantage: -19
Shield drop advantage: -12


Dtilt:
Duration: 27
Hits on Frame: 12
Hitbox Duration: 12-13 (2)
Cooldown: 14

Shield Stun: 3
Shield Advantage: -13
Shield Drop advantage: -6


Ftilt
Duration:36
Hits on Frame: 6 (max range @ 7)
Hitbox Duration: 6-16 (11)
Cooldown: 20

Shield Stun: 4
Shield Advantage: -26
Shield Drop advantage: -19


Utilt

Duration: 37
Hits on Frame: 10
Hitbox Duration: 10-14 (5)
Cooldown: 23

Shield Stun: 4
Shield Advantage: -23
Shield Drop Advantage: -16


Fsmash; Golf club
Duration: 40
Hits on Frame: 15
Hitbox Duration: 15-19 (5)
Cooldown: 21
Charge Release: hits on frame 5

Shield Stun: 5
Shield Advantage: -21
Shield Drop advantage: -14

Fsmash; Tennis Racket
Duration: 40
Hits on Frame: 15
Hitbox Duration: 15-18 (4)
Cooldown: 22
Charge Release: 5

Shield Stun: 4
Shield Advantage: -21
Shield Drop advantage: -14

Fsmash; Pan
Duration: 40
Hits on Frame: 15
Hitbox Duration: 15-18 (4)
Cooldown: 22
Charge Release: 5

Shield Stun: 6
Shield Advantage: -20
Shield Drop Advantage: -13


Dsmash
Duration: 44
Hits on Frame: 6, 11, 16, 21
Hitbox Duration: each hitbox lasts 2 frames
Cooldown: 22
Charge Release: 4

Shield Stun: 1
Shield Advantage: -23
Shield Drop Advantage: -16


Usmash
Duration: 44
Hits on Frame: 14
Strong Hitbox Duration: 14-16 (3)
Weak Hitbox Duration: 17-20 (4)
Cooldown: 23
Charge Release: hits on frame 5

Shield Stun: 6
Shield Advantage:-24
Shield Drop Advantage: -17


Dash attack
Duration: 37
Hits on Frame: 6, 17
Hitbox Duration: 6-9 (4); 17-19 (3)
Cooldown: 17

Shield Stun: 1, 1
Shield Advantage: -19
Shield Drop advantage: -12


Beamsword Neutral A
Duration: 23
Hits on Frame: 4

Shield Stun: 1
Shield Advantage: -14
Shield Drop Advantage: -7

Beamsword Tilt
Duration: 41
Hits on Frame: 9

Shield Stun: 2
Shield Advantage: -30
Shield Drop Advantage: -23

Beamsword Smash
Duration: 59
Hits on Frame: 18

Shield Stun: 4
Shield Advantage: -37
Shield Drop Advantage: -30

-Agarres:

Oculto:
Grabs

Standing grab
Duration: 29
Hits on Frame: 6
Hitbox Duration: 6-7 (2)
Cooldown: 22

Dash Grab

Duration: 39
Hits on Frame: 6
Hitbox Duration: 6-7 (2)
Cooldown: 32

Pivot Grab
Duration: 39
Hits on Frame: 13
Hitbox Duration: 13-14 (2)
Cooldown: 24


-Ataques aereos:

Oculto:
Aerials

Nair
Duration: 49
Hits on Frame: 3
Strong Hitbox Duration: 3-6 (4)
Weak Hitbox Duration: 7-23 (17)
Aerial Cooldown: 26
Landing Lag: 11
Autocancels on Frame: 36

Shield Stun: 4, 3
Optimal Shield Advantage: -7
Optimal Shield Drop Advantage: 0


Dair
Duration: 39
Hits on Frame: 12, 18, 24, 30
Hitbox Duration: each hitbox lasts 2 frames
Aerial Cooldown: 8
Landing Lag: 9
Autocancels on Frame: 32

Shield Stun: 1
Optimal Shield Advadvantage: -9
Optimal Shield Drop Advantage: -2
Optimal Shield Advantage Autocanceled: -3 (-5 hard landing)
Optimal Shield Drop Advantage Autocanceled: +4, +2


Fair
Duration: 54
Hits on Frame: 16 (max range @ 17)
Hitbox Duration: 16-19 (4)
Aerial Cooldown: 35
Landing Lag: 22
Autocancels on Frame: 20

Shield stun: 5
Optimal Shield Advantage (assumes hitting with F17 hitbox): 0, -2
Optimal Shield Drop Advantage: +7, +5


Bair
Duration: 55
Hits on Frame: 6
Strong Hitbox Duration: 6-8 (3)
Weak Hitbox Duration: 9-19 (11)
Aerial Cooldown: 36
Landing Lag: 9
Autocancels on Frame: 20

Shield stun: 5, 2
Optimal Shield Advantage: -4 (hard hit then land)
Optimal Shield Drop Advantage: +3
Optimal Shield Advantage Autocanceled: 0 (weak hit bair -> ac landing)
Optimal Shield Drop Advantage Autocanceled: +7


Uair
Duration: 35
Hits on Frame: 8
Hitbox Duration: 8-12 (5)
Aerial Cooldown: 23
Landing Lag: 9
Autocancels on Frame: 23

Shield Stun: 3
Optimal Shield Advantage: -5
Optimal Shield Drop Advantage: +2


-Ataques especiales:
Oculto:
Specials

Toad
Duration: 64
Counters on Frame: 11
Counter Duration: 11-31 (21)
Cooldown: 31


Grounded Peach Bomber
Hits on Frame: 24
Hitbox Duration: 24-46 (23)
Duration: 73
Aerial Cooldown: 27
Landing lag: 33 - # of frames into aerial cooldown
Lag After Hit: 18

Aerial Peach Bomber
Hits on Frame: 34
Hitbox duration: 34-56 (23)
Duration: 83
Aerial Cooldown: 27
Landing lag: 33 - # of frames into cooldown
Lag After Hit: 18


Up-B
Hits on Frames: 7, 11, 19, 27, 32
Landing Lag: 39


Turnip Pull
Duration: 29


-Defensa:
Oculto:
Defense

Shield
Comes out on frame: 1
Shield drop: 7

Spot Dodge
Total: 25
Invincible Frames 2 – 20

Roll Backward
Total: 31
Invincible Frames 4 – 20

Roll Forward
Total: 31
Invincible Frames 3 – 19

Air Dodge
Total: 49
Invincible Frames 4 – 19
Suck factor: very high

Get-up Roll Forward
Duration: 34
Invincibility: 1-19

Get-up Roll Backward
Duration: 35
Invincibility: 1-19

Get-up Stand
Duration: 29
Invincibility: 1-19

Get-up Attack
Duration: 55
Hits on Frames: 17, 25
Invincibility: 1-27

-Opciones cuando estas colgado de una cornisa:
Oculto:
Ledge Options

General
Ledge invincibility: 1-46
Minimum Time on Ledge: 25 frames
Maximum invincibility after ledge drop: 21

Notes:
- jump -> float gives a maximum of 10 frames invulnerability. If you decide to jump -> float -> land you'll have a max of 7 frames invincibility.
- ledge let-go cannot be buffered
- ledge let-go invincibility doesn't stack with action invincibility

Less than 100%
Attack
Duration: 54
Hits on frame: 10
Hitbox Duration: 10-16 (7)
Cooldown: 38
Invincibility: 1-8 (8)
Vulnerable Frames: 46

Get Up
Duration: 32
Invincibility:1-30
Vulnerable Frames: 2

Jump
Duration: 10
Invincibility: 1-10
Vulnerable Frames: 0

Roll
Duration: 50
Invincibility: 1- 32
Vulnerable frames: 18


100% and Greater
Attack
Duration: 69
Hits on frame: 44
Hitbox duration: 44-47 (5)
Cooldown: 22
Invincibility: 1-48
Vulnerable frames: 21

Get Up
Duration: 59
Invincibility: 1-55
Vulnerable frames: 4

Jump

Duration: 20
Invincibility: 1-20
Vulnerable frames: 0

Roll
Duration: 79
Invincibility: 1-57
Vulnerable frames: 22

-Nabos:
Oculto:
Turnips

Throws (lanzamientos)
Ground Throws (lanzamiento en tierra)
Forward Throw
Duration: 26
Hits on Frame: 8

Back Throw:
Duration: 26
Hits on Frame: 11

Up throw
Duration: 25
Hits on Frame: 11

Down Throw:
Duration: 21
(the hitbox never has the chance to come out with this one)

Aerial Throws (lanzamiento mientras estas en el aire)
Forward Throw
Duration: 24
Hits on Frame: 8

Back Throw
Duration: 24
Hits on Frame: 11

Up Throw
Duration: 23
Hits on Frame: 12

Down Throw

Duration: 19
Hits on Frame: 7


Turnip Shield Stun
Point Blank Smash Throw
Normal: 14
Winking: 16
Dot: 21
Stitch: 35
Mr. Saturn: 10

Smash Throw
Normal: 9
Winking: 12
Dot: 17
Stitch: 30
Mr. Saturn: 9


Point Blank Normal Throw
Normal: 11
Winking: 16
Dot: 19
Stitch: 33
Mr. Saturn: 9

Normal Throw
Normal: 7
Winking: 11
Dot: 15
Stitch: 30
Mr. Saturn: 7

Point Blank Turnip Shield Advantages
Smash throw point blank
Normal: -5
Winking: -3
Dot: +2
Stitch: +16
Mr. Saturn: -9

Normal throw point blank
Normal: -8
Wink: -3
Dot: 0
Stitch: +14
Mr. Saturn: -10


Turnip Hitstun
Mario @ 0%
Normal: 21
Wink: 22
Mr Saturn: 13
Dot: 24
Stitch: 38

Point Blank Turnip Hit Advantages
0%
Normal: +2
Wink: +5
Dot: +9
Stitch: attack can be DI'd, thus no setup. Deals 42% though.
Mr. Saturn: -4
Beamsword: +10

20%
Normal: +7
Wink: +9
Dot: +14
Mr. Saturn: -1
Beamsword: +24

40%
norm: +10
wink: +13
dot:
saturn: +2
beam: attack can be DI'd

60%
Normal: +13
Wink: +17
Dot: attack can be DI'd
Mr. Saturn: +5

80%
Normal: +16
wink: attack can be DI'd
Mr. Saturn: +8

100%
Normal: +19
Mr. Saturn: +11

120%
Normal: Attack can be DI'd
Mr. Saturn: +14

140%
Mr. Saturn: +18

160%
Mr. Saturn: attack can be DI'd. Note that the trajectory is a great setup though.

-Glide Toss

Oculto:
Glide Toss Advantages
Put simply this section will detail frame advantages from a glide toss when used from specific locations. This info will be useful in letting you know when glide tossing can best be used as an approach.

....I just realized that the images are a bit confusing. Ignore Mario. The advantages listed assume that the turnip hits the opponent's shield at the point shown in the image.

Shield Advantages

Shield advantage:
Normal: -9
Winking: -6
Dot: -1
Stitch: +12



Shield advantage:
Normal: 0
Winking: +3
Dot: +8
Stitch: +21



Shield advantage:
Normal: +6
Winking: +9
Dot: +14
Stitch: +27



Shield advantage:
Normal: +9
Winking: +12
Dot: +17
Stitch: +30



Shield advantage:
Normal: +9
Winking: +12
Dot: +17
Stitch: +30



Normal Throw

Shield advantage:
Normal: -12
Winking: -7
Dot: -3
Stitch: +12



Shield advantage:
Normal: 0
Winking: +4
Dot: +8
Stitch: +23



Shield advantage:
Normal: +7
Winking: +11
Dot: +15
Stitch: +30



Shield advantage:
Normal: +7
Winking: +11
Dot: +15
Stitch: +30

-Ventajas varias:
Oculto:
Various Other Hit Advantages

Jab1 advantages
-1 adv: Diddy, Shiek, Falco, Wolf, CF,
0 adv: Bowser, Wario, Link, Ganon, MK, Fox, Pika, Squirtle, Ike, Sonic, zss
+1 adv: Mario, Yoshi, IC, Charizard, Lucas, Snake, DK
+2 adv: TL, DDD, Ivy, Ness, G&W, ROB
+3 adv: Luigi, Peach, Zelda, Samus, Lucario, Marth
+4 adv: Kirby, Olimar,
+7 adv: jigglypuff


Weak hit Bair Hitstun
0%: 9
20%: 13
40%: 16
60%: 20
70%: 22
80%: 28
90%: 30
100%: 31
110%: 33
120%: attack can now be DI'd, thus ruining the setup.

-Técnicas avanzadas:
Oculto:
Advanced Techs

Dtilt Slide
Frame window: Action performed on 28-29 of dtilt = small slide. Action performed on 30-31 = large slide.

Dash free-pull
Frame Window: frames 22-34 of her short foxtrot
(foxtrot lasts 21 frames)

Free-pull
Frame Window: frames 2-11 of her turn around animation

Glide Toss
Frame Window: frames 2-5 of her roll animation

**Frame 2 gives a very short glide toss. Frame 3 gives a longer one. Frames 4 and 5 give maximum sliding distance.

-Misceláneos:
Oculto:
Miscellaneous Data

Jump airborne on frame: 6

Short Hop Duration: 51

Short Hop Fast Fall Duration: 43

Full Hop Duration:66

Full Hop Fast Fall Duration:77

Dash stop: 14

"Peachdash": 9

Hard landing lag: 4

Soft Landing lag: 2
*Información extraída de Smash Boards.
Última edición por Marcosplay el Lun Sep 13, 2010 3:41 pm, editado 8 veces en total.
Avatar de Usuario
BY Evle
#76916
¿Como es posible que el salto largo sin fast fall tarde menos frames que el que tiene fast fall? ¿Sera una errata?
Avatar de Usuario
BY borja
#76919
wtf

Hits on Frame: Golpes por fotograma


¿eso no era el primer frame en el que aparecia la hitbox?
Avatar de Usuario
BY Marcosplay
#76924
wtf

Hits on Frame: Golpes por fotograma


¿eso no era el primer frame en el que aparecia la hitbox?
ups, mia culpa XD
BY Edu
#76954
bueno es un poco PFF innecesario teniendo en cuenta que los interesados solemos tener la guia de frame datas completa de SWF en favoritos peeeeeeero buenni aporte igualmente
Avatar de Usuario
BY Marcosplay
#76962
bueno es un poco PFF innecesario teniendo en cuenta que los interesados solemos tener la guia de frame datas completa de SWF en favoritos peeeeeeero buenni aporte igualmente
lo se... pero queda bonito
long long title how many chars? lets see 123 ok more? yes 60

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