- Mar Sep 16, 2014 9:21 am
#155975
General
Distance on second jump increased significantly.
Ledge Floating is still in (immediately landing on back on the stage from the ledge by pressing float when jumping to the stage)
Jab
Jab 2 now deals less knockback
Jab > Grab is now much harder, maybe even impossible. Peach does jab 2 when you input grab after jab 1.
Total damage slightly decreased from Brawl (6 > 5)
Slightly shortened range.
Dash Attack
The two hits connect much better into each other now.
Ftilt
Decreased knockback
Decreased damage. (?)
Utilt
Severely decreased knockback.
Decreased damage (?)
Dtilt
Easier to combo of.
Easier to spike with it.
Dtilt slide is out (lol)
Fsmash
Now comes in a set order: Frying Pan > Tennis Racket > Golf Club
Tennis Racket deals more knockback and has no sweetspot anymore.
Frying Pan Pan deals more knockback.
Not sure whether Golf Club deals more knockback though.
Usmash
Range slightly increased, it's easier to hit with the sweetspot now.
Sourspot has increased damage and knockback (8 > 12) I would like someone to confirm this.
Dsmash
Hits connect reliably now. It does around 13 damage.
Increased knockback (but it barely kills)
Toad (Neutral B)
Spores deal slightly more knockback (?).
Custom move 1 - Grumpy Toad: Toad automatically shoots spores and does not need to be activated by a counter attack.
Custom move 2: Toad puts the opponent to sleep. The sleeping duration looks pretty short.
Peach Bomber (Side B)
Start-up decreased significantly.
Bounces off shields.
This move actually looks usable now!
Damage decreased (15 > 10)
Custom move 1 - Rising Bomber: Peach bomber also travels a bit upwards instead of only sidewards. Improved knockback (?).
Custom move 2:
Parasol (Up B)
Hits connect very reliably now.
Open Parasol has increased knockback.
Custom move 1 - Super Parasol Jump: Increased height, but leaves Peach in a fast fall at the end of the move (you cannot open Parasol).
Custom move 2:
Turnip (Down B)
Turnip pluck has increased lag.
Instant turnip pluck from the ledge is still in.
Custom move 1 - Heavy Vegetable: Increased lag on plucking turnips, but turnips deal more knockback. Turnips are thrown less far.
Custom move 2:
Nair
Looks mostly unchanged. Still very fast.
Fair
Slightly increased knockback
Autocancels later. When autocanceled too early, it has considerable lag and is unsafe on shield.
Bair
Range in front of her slightly decreased.
Range on her butt still big.
Still very fast.
Dair
Damage decreased (14 > 11)
SDI'ing out of mulihit moves (= escaping out of multihit moves) has become much harder, which means it has become impossible to escape out of Dair.
Range and comboability are still great.
Uair
Her Uair has been replaced. She waves in the air and hits her opponent with a rainbow.
Fast start-up.
Low ending lag in the air.
Low landing lag.
Great range on top of her.
Knockback seems to be a bit less than her old Uair.
Grab
Grab range and speed seem mostly the same.
Fthrow
Knockback slightly increased (?) Doesn't kill well.
Bthrow
Knockback increased.
Knockback seems to be more than Fthrow, but it still doesn't kill well.
Uthrow
Looks largely unchanged.
Dthrow
Can combo of it at low to middle percents.
Final Smash
Sleep duration decreased
Damage decreased (40 > 20)
Now summons about three giant peaches instead of many small peaches. Each giant peach heals 20%.
Opponents can still avoid falling asleep by being airborne.
Opponents can still eat peaches and heal themselves.
It's still a mystery why they thought it was a good idea to nerf this already awful Final Smash.